Game Server Hosting 6 articles
Running a game server in India means fighting two enemies at once: lag and attacks. This section covers practical setup guides for Minecraft, FiveM, Rust and CS2, how to pick the right CPU for tick-heavy games, how to tune view-distance and tickrate for low ping across India, and how to keep a public server online when someone decides to flood it. Every guide is written from real server workloads running out of our Delhi and Mumbai nodes, with copy-paste commands and settings that you can apply in minutes.
All Game Server Hosting guides

Minecraft Server Hosting in India: RAM, Ping and Setup Guide
Picking a Minecraft host in India is really three decisions: how much RAM the world actually needs, which CPU handles chunk loading, and how close the node is to your players. Get those right and everything else is configuration.

FiveM Server Hosting: Specs, Frameworks and Low-Lag Setup
FiveM servers are not Minecraft servers with guns. They are real-time sync machines where one badly written resource can drop your whole city to 15 FPS for every player online. Here is how to host one properly.

Rust Server Hosting: RAM, Wipes and Oxide Plugin Setup
Rust is the most resource-hungry survival game to host. Map size, player count and entity density all push the same three resources: memory, single-core speed and outbound bandwidth.

CS2 Server Hosting in India: Tickrate, Ping and Setup
CS2 moved the matchmaking baseline, but private servers still give your community something Valve never will: custom maps, your rules, and single-digit ping across Indian cities.

How to Protect Your Minecraft Server from DDoS Attacks
Public Minecraft servers get attacked by bots within hours of going live. Some of it is random scanning, some is competitors, and some is a player you banned. Here is how to survive all three.

How to Lower Ping on Indian Game Servers: 7 Working Fixes
High ping in India is usually a routing problem or a WiFi problem, not a game problem. Work through these seven fixes in order and most players cut 30-60 ms without changing hosts.
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